Holeshot is a dirt starting pad. Start
sequence is a conventional traffic stoplight (as found on any public road):
RED = Put your goggles on and clear your 2-stroke motor out one last
Shift your bike into gear, get into your holeshot stance, but
keep staring at the yellow light!
GREEN = Quickly shift your eyes to the gate itself. When that
pin moves 1 millimeter DROP THE HAMMER and go for your win !
Now you race down the start straight to a fast sweeping left. Then
down a long, fast straight to a hairpin left. Then down another long, fast straight and a hard right turn into a medium table
(generally known as the "start table").
Next jump is a small stepup.
Then a hairpin left into a double-double. But land short (and inside)
after the second double
for the left hairpin after it.
Then a short straight
to a right, to a banked left that sets you up for a medium double (generally
known as the "double before Murphy's)
Short straight to a large
table (known as Murphy's Law).
Medium straight to a rocker/table. (most do it as two doubles to a final table jump). Over
the years, a few have been able to do it as a triple (using the 4th rocker as a ramp) and
Drop into 1st gravity cavity at speed and rail a sandy berm and jump out of it. (note this section is only
run if daylight hours are long enough).
Banked right turn into a large table knows as the
Right turn and drop into 2nd gravity cavity.
Jump out of 2nd gravity immediately into
3rd gravity cavity.
Wind it up and power up a medium-large stepup (lots of air and a great spectator point)
land and immediately power
into a long, shallow table.
Then a right into finish line rockers. Most double. Stars
Immediately into the finish
Then a long,
FAST straight to a left turn with
a roller and you are ready for you second lap.