Holeshot is a dirt starting pad. Start
sequence is a conventional traffic stoplight (as found on any public road):
RED = Put your goggles on and clear your 2-stroke motor out one last
time.
YELLOW =
Snick your bike into gear, get into your holeshot stance, but
keep staring at the yellow light!
GREEN = Quickly shift your eyes to the gate itself. When that gave
pin moves 1 millimeter DROP THE HAMMER and go for your win !
Now you race down the start straight to a fast sweeping left. Then
down a long, fast straight to a hairpin left. Then down another long, fast straight and a hard right turn into a medium table
(generally known as the "start table").
Next jump is a small stepup.
Then a hairpin left into a double-double. But land short (and inside)
after the second double
for the left hairpin after it.
Then a short straight
to a right, to a banked left that sets you up for a medium double (generally
known as the "double before Murphy's)
Short straight to a large
table (known as Murphy's Law).
Medium straight to a rocker/table. (most do it as two doubles to a final table jump). Over
the years, a few have been able to do it as a triple (using the 4th rocker as a ramp) and
land on
the table.
Drop into 1st gravity cavity at speed and rail a sandy berm and jump out of it. (note this section is only
run if daylight hours are long enough).
Banked right turn into a large table knows as the
"spectator tabletop".
Right turn and drop into 2nd gravity cavity.
Jump out of 2nd gravity immediately into
3rd gravity cavity.
Wind it up and power up a medium-large stepup (lots of air and a great spectator point)
land and immediately power
into a long, shallow table.
Then a right into finish line rockers. Most double. Stars
triple-triple.
Immediately into the finish
line stepup.
Then a long,
FAST straight to a left turn with
a roller and you are ready for you second lap.